Various objects and mechanisms that Aura can interact with.
Stealth is the primary mechanic used to avoid enemies in Roya. Enemies can only spot the player in a straight line directly ahead of them and within 4 tiles. (Shadowcloak reduces this distance, Radiance increases it.)
Avoiding the sight of enemies allows the Aura to avoid the battle. If the player manages to start battle by sneaking up behind the enemy, Aura will start with a tactical advantage.
These are objects that block movement, generally preventing access to loot or entrances. Each has a different way of removing them but all can be overcome using the Star Knightess ability.
A section of wall that can be opened. Otherwise functions like a Rock.
Things like blocked doors or barricades generally function the same as Rocks.
Indicated by pulsating white circles around a gap.
Indicated by pulsating white circle above a cliff. A rope can be used to create a path up and down.
Indicated by a Pentagram-like symbol on the floor. Coloured ones are active, white are inactive. Often semi-hidden. Always in an area near demons or demonic anchors.
Indicated by Purple-ish floors, found in demon domains.
The entrances to Demonic Domains. Typically found at the end of dungeons and often guarded by a demon’s avatar.
Indicated by stalagmite-like crystals. Different colours indicate different materials.
Type of harvestable object that yields a rope in exchange for 5 of Aura's HP.
Indicated by a swirling light. Can be absorbed to increase Max MP at the cost of MP. Costs and increases vary by node, but the most common node costs 5 MP to absorb and grants +3 Max MP.
Aura can travel around Roya by teleporting between various shrines once she has interacted with them. These are located at:
Additionally Aura can return to the Abandoned Shrine using the Recall skill.
Thick vines that Aura can move up and down.