Overcharge I:
- Cost: 30 MP
- Auto-spell
- User gets the Overcharged status (+100% ATK and AGI, -20% max HP per turn, gets Exhausted when status or battle ends) during 5 turns
Overcharge II:
- Cost: 70 MP
- Auto-spell
- User gets an improved Overcharged status (HP loss reduced to -10% max HP per turn) during 5 turns
Overcharge I:
- Can be learnt in Pasciel. Requires 30 ATK and 120 MP. Learning the skill ends the current day and the next three days.
Overcharge II:
- Can be learnt in Pasciel for 1000 G. Requires 70 MATK and 250 MP. Training ends the day and takes up the next day.
Against normal enemies, Overcharge is close to worthless because of its drawbacks. However, Overcharge shines in harder battles, even more when used in combo with skills like Rampage or Assassinate. With the right setup, Overcharge allows to defeat tough enemies in a single turn.
Overcharge I can be chosen on New Game+ for 18 Score.