Description
Finishing Move versus unarmored enemies! Hits 3 random targets but leaves the user Exhausted for 3 turns afterwards.
Rank Details
Rampage I:
- Cost: 15 HP
- 4x power multiplier
- 3x target defense mitigation multiplier
- Hits 3 times targeting a random enemy
- Grants Exhausted for 3 turns to User
Rampage II:
- Cost: 31 HP
- 4x power multiplier
- 3x target defense mitigation multiplier
- Hits 4 times targeting a random enemy
- Grants Exhausted for 3 turns to User
How to obtain
- Rampage I: Learned from Mercenary Reiner after beating him in a duel. Requires 60 HP and 16 ATK.
- Rampage II: Learned from Old Man Olaf after beating him in a duel. Requires Rampage I, 250 HP, and 32 ATK.
- Rampage III: Learned from Knight-Duelist Francis after beating him in a duel and waiting 20 days. Requires Rampage II, 400 HP, 80 ATK. Ends the day and takes 3 full days.
Tips
Rampage is a useful tool to finish off fights. Combine with Tactical Advantage and other buffs to maximize the damage this will deal. Less useful against armored enemies. Can hit the same target multiple times, so the fewer enemies the more focused this attack will be.
New Game +
Rampage I has a score cost of 14.