A one-use weapon that prevents enemies from using Martials for the rest of the turn and does a token amount of THUNDER damage.
Deals 1 THUNDER damage to all enemies. Makes the targets NUMB for this turn, sealing their Martials.
Value: 50g
Deals 1 THUNDER damage to all enemies. Makes the targets NUMB for this turn, sealing their Martials.
Value: 50g
Bless Item I (whether the learnable spell or the service at the Trademond White Priestess) transforms a Stasis Bomb into a Blessed Stasis Bomb.
The main use of this item is against physical enemies that use Martials, such as Minotaurs. It will effectively stun them for the turn plus deny them the use of a crucial ability, if timed correctly. For this to happen, the Stasis Bomb has to come before the enemy's Martial ability in the turn order.
Human and Humanoid enemies are vulnerable to the THUNDER element, thus the stasis bomb can be used to gain a Tactical Advantage on them despite the negligible damage.