Priority of moves
In combat, some move have higher priority than others. Guarding and using Protect I/II have higher prority than other actions. Actors going with one of these moves will act before the others. The move Energy of the Rabbit also has high priority.
All other actions have no particular priority over each other.
Speed computation
Each turn, the speed of each actor is computed. The turn order then goes as follow:
Speed is computed each turn by taking the character's agility and adding a random integer between 0 and agility/4 + luck/20 -1. The fractions are rounded down after being added together.