Items that can be used in the Abandoned Shrine to be read and end each day in Roya. Books read to completion grant Stats bonuses to Aura or teach her new skills. Books can also be given to adventuring companions by talking to them in the Trademond Adventurers Guild and selecting ‘Give Item’. They will read through the book at default speed and gain the relevant stats when finished. They do not give the book back afterwards.
Reading length is indicated by the number before the book title. The length can be impacted by a number of skills with less efficent reading linked to Aura's mental corruption. The progress lengths listed here are the unadjusted values for each book.
(2) Basic Theory of Magic: +2 MATK
(2) Is It Possible to Block Magic?: +1 MDEF
(2) Advanced Theory of Magic: +2 MATK
(Requirement: Must have already read 'Basic Theory of Magic')
(2) How to Defend Yourself Against Monsters: +1 DEF
(1) How To Get Faster Fast: +1 AGI
(4) Basic Positions In Sword Fights: +1 ATK
(1) Mana And A Healthy Diet To Promote Its Production: +4 Max MP
(3) A Guide To Focusing Your Mind: +10 Max Willpower
(1) How To Distract With Your Female Charm: +2 ATK, +1 Lewdness
(1) Channeling Your Erotic Thoughts Into Magic: +1 MATK per Lewd Knowledge, +1 Lewdness
(Requirement: Lewd Knowledge 2+)
(1) The Art of Seduction: Increases the effectiveness of Lewdness on tips for lewd jobs by 200% times per rank of 'Seductive Stance', +1 Lewdness
(Requirement: Seductive Stance I)
(1) Skillbook: Flashing Crotch Kick I: Teaches Flashing Crotch Kick I, +1 Lewdness
(Requirement: Lewdness 5+)
(2) Skillbook: Protect I: Teaches Protect I
(6) Skillbook: Bomb Proficiency II: Teaches Bomb Proficiency II
(Requirement: Bomb Proficency I)
(4) Skillbook: Offensive Stance II: Teaches Offensive Stance II
(Requirement: Offensive Stance I and AGI 40+)
(3) Skillbook: Reading Proficiency I: Teaches Reading Proficiency I
(3) Skillbook: Tenacity II: Teaches Tenacity II
(Requirement: Tenacity I and HP 300+)
(5) The Art of Fire: Spells Fire I/II/III deal +1 damage per MATK
(7) The Art of Tremor: Spells Tremor I/II/III deal +1 damage per MATK
(4) The Art of Thunderbolt: Spells Thunderbolt I/II/III deal double damage against NUMB targets
(5) The Art of Light: Spells Light I/II/III ignore 50% MDEF against DEMONIC enemies
(5) The Art of Assassination: AGI bonus for Assassinate I/II/II is doubled
(Requirement: AGI 33)
(8) Luck Is Also A Skill!: Meta value only but has use in 'The Price of Freedom' quest
Basic Positions In Sword Fights
How to Defend Yourself Against Monsters
Basic Theory of Magic
How To Get Faster Fast
Is It Possible to Block Magic?
How To Distract With Your Female Charm
Channeling Your Erotic Thoughts into Magic
Luck Is Also A Skill!
A Guide To Focusing Your Mind
The Art of Tremor
The Art of Seduction
Skillbook: Flashing Crotch Kick I
Skillbook: Protect I
Skillbook: Offensive Stance II
Advanced Theory of Magic - Forest of Runes
Mana And A Healthy Diet To Promote Its Production - Draknor Fortress
The Art of Assassination - Draknor Fortress
Skillbook: Tenacity II - Draknor Fortress
Skillbook: Bomb Proficiency II - Northern Mountain Ranges
The Art of Fire - Nephlune Underground
The Art of Thunderbolt - Nephlune Underground City
The Art of Light - Nephlune Underground City
Skillbook: Reading Proficiency I - Refugee Camp (Reward for saving refugees from Nephlune Underground)