Tremor I:
- Cost: 23 MP
- Power multiplier: 4
- MDEF mitigation: 3
- Other: hits 3 time targeting a random enemy
Tremor II:
- Cost: 46 MP
- Power multiplier: 5
- MDEF mitigation: 2
- Other: hits 4 time targeting a random enemy
Tremor III:
- Cost: 100 MP
- Power multiplier: 5
- MDEF mitigation: 2
- Other: hits 4 time targeting a random enemy
- Deals 50% more damage when an enemy with Defenses Broken is hit
Tremor I:
- Learnt from the hermit after completing What Is It with Birds And Stealing. The price is either 2700 G or accepting a lewd scene. Requires MP ≥ 60. Training doesn't take time.
- Learnt for free at the magic academy. Learning the spell this way ends 4 days and requires 10 MP.
Tremor II:
- Learnt at the magic academy for 1000 G. Learning the skill ends 2 days and requires 120 MP.
Tremor III:
- Can be learnt in Pasciel's Elite club if you know Brittle II and Stone Mind II. The club is on the third floor and only opens after completing Reverse Summoning Ritual. Learning the skill ends 4 days and requires 400 MP.
Tremor is a spell with multiple hits and a great damage potential coming with a 3 mitigation drawback. Tremor requires some setup to be used efficiently. Such a setup generally involves high MATK, enemies with relatively low MDEF, and using the spell against only one enemy. Two tough optional bosses are also weak two the Earth element, making Tremor a serious option to deal with them.
Tremor I be can chosen on New Game+ for 17 Score.