A list of location-based status effects
- Arms of Wrath (Draknor Fortress)
- Aura gets 10 Resistance per MDEF
- Note that this means Offensive Stance will dramatically lower your Resistance
- Resistance drops by 1 every step and turn in battle
- Aura gains the curse Arms of Wrath if Resistance reaches 0
- Resistance is regenerated at the beginning of each day
- Freezing (Crystal Caverns)
- -75% AGI
- Gain Rigid
- Removed until end of battle when casting a Fire spell
- Countered by Flaming Robe
- Hot (Mount Firestorm)
- Deals 4/20/80 MDEF-piercing Fire damage every step and turn in combat
- Damage is based on the tile type, with most tiles dealing 4, lava cracks dealing 20, and full lava tiles dealing 80
- Can K.O.
- Water Skin I's Fire Resist reduces damage by 75%
- Water Skin II further reduces damage by 1 per 10 MDEF
- This is applied before Fire Resist, making it much less effective than it might seem. For example, if you have 50 MDEF, and you step on a lava crack, you might expect to take 0 damage, since 25% of 20 is 5 and 50 MDEF reduces damage taken by 5. Instead, you will take 4 damage, or approximately 25% of 15. Likewise, full lava damage is reduced from 20 to 19.
- Enemies receive a buff on the lava tiles (see Fireinfused)
- Poison (Poison Swamp)
- Deals damage every 20 steps equal to the remaining number of Mantrap enemies
- Deals damage every round of combat equal to the remaining number of Mantrap enemies
- Can K.O.
- Security (Clockwork Forest)
- Does this belong here?
- Gained by finding Security Chips, or by killing Scouts & Golems
- Allows you to hack certain enemies (requires a Security Chip) and open certain Chests if you hit certain thresholds
- Suffocation (Central Lake, Nephlune: Vault)
- Applies once you run out of air
- Air is reduced every step and turn in combat when underwater
- Seals magic
- Additional -25% ATK (-50% total)
- -10 HP per step and turn in combat
- Can K.O.
- Underwater (Central Lake, Nephlune: Vault)
- Cannot consume items
- -25% ATK
- HP and MP costs of skills are tripled
- Gain Water Weakness
- Countered by Air Bubble
- Wind (Hermit's Cabin)
- Pushes you in a random cardinal direction approximately once per second
- When the wind sound effects blow harder, it will push you two tiles instead
- In combat, the wind direction can apply buffs and debuffs
- Removed by killing the Empowered Avian