Here is a list of enemy traits with a mechanical impact in combat. There are additional traits, but they are for flavor or otherwise not relevant to combat.
Trait | Effect |
---|---|
Male | Skills like Seductive Stance or Flashing Crotch Kick will have extra effects |
Demonic | Immune to Poison, Light II and III spells will deal double damage |
Plantoid | Fire II and III will deal double damage |
Heavy armored | 10 turns after combat begins it will give the enemy the Defense Broken debuff ( -75%DEF and MDEF) |
Refined nose | If you use a Coating with a description of nasty smelling it will give the enemy the Exhausted debuff (Prevents them from using certain skills) |
Sluggish | If you back attack an enemy with this trait it will stun it for 2 turns (prevents them from doing anything) |
Gold hoarder | If you take all the shiny spots in the ground next to an enemy with this trait it will give it the Enraged debuff (-25% DEF/MDEF and can only use normal attacks) |
Pack leader | When defeating an enemy with this trait all other enemies of that type will disappear from that dungeon E.G defeating a wolf boss will make all the minor wolves to disappear |
Gluttonous | An enemy with this trait will heal double HP from healing skills |
Rigid | Will have massive DEF and MDEF until you use Brittle II, Brittle III or an Acid Bomb |
Light sensitive | If you fight an enemy were the screen is brighter or using Radiance it will make the enemy Exhausted |
Corruptive | When defeating an enemy with this trait it will give the player Corruption at the end of the battle but it negates it if you activate their Light sensitive trait which come hand in hand |
Transformed | Using an Acid Bomb on an enemy with this trait will massively reduce all their stats |