Storm I:
- Cost: 5 MP
- Power multiplier: 2
- MDEF mitigation: 2
- Other: auto-spell, hits all enemies, inflicts a minor AGI debuff for 5 turns
Storm II:
- Cost: 12 MP
- Power multiplier: 3
- MDEF mitigation: 2
- Other: auto-spell, hits all enemies, inflicts a minor AGI debuff for 5 turns
Storm III:
- Cost: 19 MP
- Power multiplier: 4
- MDEF mitigation: 2
- Other: auto-spell, hits all enemies, inflicts a drastic AGI debuff for 10 turns
Storm I:
- Learnt in Nephlune's magic shop for 1500 G. Learning the skill ends 2 days and requires MP ≥ 15.
- Learnt for free at the magic academy. Learning the spell this way ends 4 days and requires MP ≥ 15.
Storm II:
- Learnt at the magic academy for 1000 G. Learning the skill ends 2 days and requires MATK ≥ 30 and MP ≥ 60.
Storm III:
- Can be learnt in Pasciel's Elite club if you know Tailwind II and Air Bubble II. The club is on the third floor and only opens after completing Reverse Summoning Ritual. Learning the skill ends 4 days and requires MATK ≥ 40, AGI ≥ 50 and MP ≥ 100.
Storm is an auto-spell, meaning it allows you to get Tactical Advantage on the turn 1 against enemies with Wind weakness. By staking debuffs, Storm can also reduce an enemy's AGI by 50%. This is the easiest way to outspeed enemies with very high AGI.
Storm I be can chosen on New Game+ for 7 Score.