Horror I:
- Cost: 5 MP
- Power multiplier: 4
- MDEF mitigation: 2
- 2xVice added to base damage
- Other: inflicts Confusion for 5 turns.
Horror II:
- Cost: 11 MP
- Power multiplier: 5
- MDEF mitigation: 2
- 5xVice added to base damage
- Other: inflicts Confusion for 5 turns.
Horror III:
- Cost: 25 MP
- Power multiplier: 6
- MDEF mitigation: 2
- 12xVice added to base damage
- Other: inflicts Confusion for 5 turns.
Horror I:
- Learned from the underground spell shop for 500 G. Learning the skill ends the day and requires, Trust ≥ 50, 30 MP and Vice ≥ 5.
Horror II:
- Learned from the underground spell shop for 500 G. Learning the skill ends two days and requires Trust ≥ 100, MP ≥ 50 and Vice ≥ 5.
Horror III:
- Learned from the James if you gave him the Humanitas Rune. Learning the skill ends four days and requires Trust ≥ 150, MP ≥ 100 and Vice ≥ 20.
Horror is a cheap spell which scales very well with Vice. This makes it highly recommended for high Vice players. The Confusion effect is only useful in some fringe cases though.
Horror I be can chosen on New Game+ for 10 Score.