Heat Up I:
- Cost: 2 MP
- Increases the party's ATK for 3 turns
Heat Up II:
- Cost: 5 MP
- Auto-spell
- Increases the party's ATK for 4 turns
Heat Up I:
- Can be learnt from the Charlotte in the guild if you already know obtained Fire I and Charlotte is least level 3. Requires 16 MATK and 20 MP. Learning the skill ends the current day and the next day.
- Can be learnt in Pasciel. Requires 16 MATK and 20 MP. Learning the skill ends the current day and the next three days.
Heat Up II:
- Can be learnt in Pasciel for 1000 G. Requires 35 MATK and 60 MP. Training ends the day and takes up the next day.
Heat Up is a cheap utility spell with a lot of value. This spell tends to be better than Brittle except against enemies with very high DEF. Heat Up II also presents a unique synergy with the Art of Heat Up book in Pasciel.
Heat Up I can be chosen on New Game+ for 14 Score.