Divine Guard I:
- Cost: 7 MP
- Auto-Spell
- Effect: Guard effectiveness becomes doubled for the user during 3 turns
Divine Guard II:
- Cost: 16 MP
- Auto-Spell
- Effect: Guard effectiveness becomes doubled for the user's party during 8 turns
Divine Guard I:
- Can be learnt for free in Nephlune's church if it was opened. Learning the spell requires 21 MP and knowing Bless Item. Learning the spell ends the day.
- Can be learnt in Verdeaux's cathedral for 1000 G. Learning the spell requires 21 MP and knowing Bless Item. Learning the spell ends the day.
Divine Guard II:
- Can be learnt in Verdeaux's cathedral for 2000 G. Learning the spell requires 60 MP and 60 DEF. Learning the spell ends the day.
Divine Guard is a niche spell best used in battles where the player plans to guard multiple times in a row or to guard against very damaging attacks. Outside of those specific situations, Divine Guard loses its value. Casting Divine Guard manually requires good knowledge of enemy patterns, but can save a lot of HP.
Divine Guard I be can chosen on New Game+ for 8 Score.