How to get this quest
Complete Locate the Abductees.
Finding allies
You must go to Charlotte, John and Paul to make them break in Arwin's cellar. This part is straightforward. If you are exceptionally fast, it may still be possible for Charlotte to be detained though. She must be out of jail to join.
Finding a merchant
Two merchants can potentially accompany Aura to the festival: Hermann and Edwin.
Once you found the merchant to accompany you, talk to said merchant to go to the festival. This will end the day and you will enter the festival the next day.
Some advice before going to the festival:
The guests
You start by entering Arwin's mansion. To progress further, talk to the following guests:
After this, go to the junction point between the dining wing room and the entrance room. You can now access Arwin's cellar.
Arwin's cellar
At this point Aura is alone. Getting defeated in battle will end the day. The next day will bring you on the mansion's first floor.
Your goal in to reach a lever allowing your comrades to enter. The direct path to the lever will lead to two battles. Both are avoidable.
Reaching Arwin's domain
Once Charlotte, John and Paul join your party, you can go north to continue the quest. After opening the door leading to the last part of the cellar, there are some hard to spot chests you can loot.
Further is a battle against a mini boss: the slime summoner worshipper. This enemy summons a small slime on his first turn, a fire or earth slime on his second turn and the last enemy on his third turn. The summoner has 450 HP, 21 DEF and 27 MDEF. Defeating him before he summons three enemies is key to make the battle manageable. So either remove Aura's collar, or use Charlotte to boost your party's ATK while hitting the summoner. Given the small slime will likely use Protect I on turn 2, use this turn to get tactical advantage.
After defeating the boss, continue to discover a domain. There is also a chest containing an energy potion, so the domain can be opened even if you ran out of MP.
Before entering the domain, one of the merchants in the room can be interacted with. It turns out he's not dead yet and can be saved if you have a vitality potion. If you save him, you can find him after the quest in the Congregation building. There, a Vice action can force him to give you 1000 G.
Reaching Arwin
Inside Arwin's domain, you will get a curse from Mammon. If you choose to remove Aura's collar when prompted, you get a weaker version of the curse. You also get a Perika counter indicating you have -1000 Perika. Finally, you get the sidequest The Price Of Freedom.
The gatekeeper blocking the path to Arwin will only let you pass once you have the VIP pass. You need 20000 Perika to buy this pass. Here are all the ways to gain Perika:
Freed | Likely winner | Explanation |
No one | Blonde abductee |
The male abductee is most likely to start first. If not, the blue haired abductee will win. |
Blue haired abductee | Blonde abductee | The male abductee is slower and will get pushed. |
Male abductee | Blue haired abductee | The blonde abductee doesn't get first on the rope. |
Blonde abductee | Male abductee | The blue haired abductee won't push someone else. |
Once you show the VIP pass to the gatekeeper, Aura's HP gets reduced to 1 and you can't get back before the gate. So if you want to buy some items before fightning Arwin, do it before showing the VIP pass. Having high Perika is also useful for the upcoming fight.
Once you are ready, follow the path behind the gatekeeper to fight Arwin. Before the fight, you receive a willpower malus if you did maid work at least one time. If you worked two times, the willpower malus amounts to 30.
Fightning Arwin
You fight Arwin and Mammon. You are backed by Aura's three companions.
Arwin can spend Perika to: summon a small slime (he always does this on turn 1 and does it again regularly if there is no slime in his party), buff his party's attack, take flight (only on low HP), heal himself to full health (only on low HP), and create 3 bombs (only when he is flying). When he doesn't spend Perika, he guards. Arwin has 500 HP and low defenses. So, when attacking him, you should dispatch him quickly and not give him an occasion to take flight. Alternatively, if you bought a web bomb, you can use it to bring him back to the ground.
Mammon is a damage dealer. She can use Superbia (and she always use this skill on turn 1), normal attacks, Cupiditas, Avaritia and Slash II (only when she has tactical advantage). She's tougher than Arwin and can only take significant damage from boosted offense or using Pierce I.
When you win the fight, Arwin and Mammon come back to life. The fight starts again. In total, you must win three consecutive fights against Arwin + Mammon. Here are some options to win the three fights:
After defeating Arwin three times in a row, he takes the confontation to another level.
Fight by proxy
After reading the rules for Arwin's new challenge, you must choose a party member to participate in a combat round. You can heal up between each round. Here are some advice:
After defeating Arwin in his game, you gain 10000 Perika. After that, you'll get a scene and Aura will remove her collar. Aura automatically use her Purification money spell if removing her collar is not immediately possible.
Mammon's core
You fight Mammon at her full power, but you are using the full Star Knightess abilities, so the fight is actually easy. If you actually struggle to win, follow those steps:
The quest is now complete.
Bonus rewards
Depending on how much time you took to complete the quest, some NPCs will give you additional rewards.