How to get this quest
Complete Locate the Abductees.
Finding allies
You must go to Charlotte, John and Paul to make them break in Arwin's cellar. This part is straightforward. If you are exceptionally fast, it may still be possible for Charlotte to be detained though. She must be out of jail to join.
Finding a merchant
Three merchants can potentially accompany Aura to the festival: Hermann, Edwin or Arwin.
- Talk to Hermann after your first date with him, and he will propose you a second date in exchange for a variable monetary reward (0/200/400/800 G) and his invitation to the festival.
- If you have completed Papertrail and invested 2000 G in Edwin's activity, he will owe you a favor. This favor can be converted into 3000 G if you chose Hermann to accompany you to the festival. Else, you can use the favor to get Edwin to accompany you.
- If you have worked for Arwin twice you can speak to him for an opportunity to work for him instead. This requires passing a lewdness check and will take three full days, beginning the day after you agree to work, with the Festival occuring on the fourth day. This is by far the most rewarding option, paying 6000 G, as well as giving a chance to accquire dragon scales and offering many opportunities to make the Festival easier. However it is also a very heavily corrupting action that will take more time and prevents Aura from doing anything else with the three days spent, will get Aura to Addicted III, and will also guarantee the loss of Aura's virginity. It also makes Aura vulnerable to a bad ending.
Once you found the merchant to accompany you, talk to said merchant to go to the festival. This will end the day and you will enter the festival the next day.
Some advice before going to the festival:
- Having at least 16 AGI will allow you to avoid a battle where Aura fights solo.
- Having a rope will allow you to fight a missable mini boss for a Scorpio Claw and harvest a missable pyromantium.
- Having some bombs will allow you to avoid some fights and reach otherwise unobtainable rewards later in the quest.
- Having a vitality potion in your inventory will allow you to get a missable reward after the quest if you unlocked Vice.
- Once you're in Arwin's Mansion, you may choose to apply Coatings to Aura such as Nasty Oil Coating and Poison Coating and they will last for the duration of the quest. This can be extremely beneficial at all stages.
- If choosing the Arwin route perform all shopping the day you agree to work with him, including making sure to purchase 2 poison coatings.
Working as a Maid for Arwin
The following section only applies if you choose to attend the Festival by working for Arwin and can be ignored on other playthroughs.
Arwin's mansion tracks the Arwin trust variable throughout Aura's time working there. The trust starts at 0 and offers increasing rewards and opportunities for Aura as her trust improves. She will accquire some basic trust each day, and can spend a day doing basic maid work for 5 trust but this is mostly a waste of time and should only be done if the player has no other available actions.
Each day will begin with Aura doing some maid work and then being made to drink drugged tea by Arwin and engage in a lewd scene. During some of these scenes Aura will receive the choice to either resist or succumb to the training. Choosing to resist will give a hit to obedience and lower the number of Obedient Maid stacks gained while succumbing will increase the number of Obedient Maid stacks and give a large chunk of obedience. Succumbing at least once is necessary to gain access to the basement, Dragon Scales, and many of the rewards. However, the effects of Obedient Maid are multiplied by Arwin being Aura's official master, and for this reason it is recommended to resist Arwin the first time and succumb on the third occasion, as succumbing early will likely render it impossible to resist later and can lock Aura into a bad ending.
Maid Route Rewards
- 6000 G base reward for the three day's work.
- Dragon's scales from speaking to a maid in the upper floor when you have sufficient trust.
- Opportunity to disrupt Arwin's slime summoning during his boss fight weakening his slimes (ends the day).
Once Aura has sufficient trust to enter the basement she gets several more options. Note if you follow the recommendations above she will only gain access on day 3, but this will still enable collecting most rewards.
- Poison the water bucket in the caves beneath the cellar, this will give all cultist enemies including the Slime Summoner as well as the 2 Festival duelists the poison status effect during their fights.
- Access to the caves early letting you collect the materials and slay the Venom Scorpio early.
- An opportunity to collect 2000 Perika by offering a painful massage to the Slime Summoner which will also inflict defenses broken on the Summoner during his fight (ends the day).
- An opportunity to rescue one of the Festival hostages early saving you Perika later (ends the day). This is not recommended as the Festival already offers enough Perika for most runs to fairly easily afford everything necessary, rescuing the hostage early does not help very much, and Aura will take a hit to her trust and most likely have to pass up the much better massage option which gives more Perika and aids in one of the more irritating Festival fights.
On the day of the Festival Aura will receive additional rewards based on her current trust level.
- If her trust level is at least 80 she will receive a special hairdo. This has no mechanical effect but unlocks the twintails corruption option and alters some dialogue throughout the Festival.
- If her trust level is at least 100 she will receive a Perika coupon for 20000 Perika, enough to immediately buy access to the inner sanctum and guaranteeing that Aura will easily be able to collect enough Perika inside the Festival. However, if you have succumbed enough times to receive this coupon, you will most likely have too many willpower penalties to avoid the bad ending. This is thus mostly useful if you want to rush the bad ending for the sake of an early ng+ opportunity alongside the sexy events.
Maid Route Penalties
- Many stacks of Obedient Maid and a lot of corruption gain.
- Guaranteed addicted III.
- 3 lost days where no other action can be taken.
- During the final confrontation with Arwin Aura will be forced to pass a willpower check affected by Obedient Maid and Official Master: Arwin. If she fails this check the player receives a bad ending. Depending on circumstances using Purification to lower corruption and purchasing Emerald Teas to raise willpower may allow the player to pass this check where they otherwise could not. It is recommended to save often during the Festival if the Maid Route is chosen for this reason.
The guests
You start by entering Arwin's mansion. To progress further, talk to the following guests:
- the man with a big sword in front of Barry,
- the woman in fancy clothes,
- the man in front of the white priestess,
- the adventurer with blue hair,
- the strange individual arriving when you talked to enough people.
After this, go to the junction point between the dining wing room and the entrance room. You can now access Arwin's cellar.
Arwin's cellar
At this point Aura is alone. Getting defeated in battle will end the day. The next day will bring you on the mansion's first floor.
Your goal in to reach a lever allowing your comrades to enter. The direct path to the lever will lead to two battles. Both are avoidable.
- The first battle can be avoided by taking the underground waterway and destroying a rock. You exit this path behind the enemy which could have spotted you. Along this path, you also find a rope point leading to a mini boss fight, but it is better to wait for Aura to get her three partners before trying to fight. Alternatively, you can avoid the first battle by luring the enemy, going around the table behind Aura she she is followed, then entering the fissured wall.
- The second battle can be avoided by taking a jump point. Note that winning this battle yields a key. Getting this key allows you to open a future door without wasting a bomb or removing Aura's collar, but it is better to get Aura's partners before fighting.
Reaching Arwin's domain
Once Charlotte, John and Paul join your party, you can go north to continue the quest. After opening the door leading to the last part of the cellar, there are some hard to spot chests you can loot.
Further is a battle against a mini boss: the slime summoner worshipper. This enemy summons a small slime on his first turn, a fire or earth slime on his second turn and the last enemy on his third turn. The summoner has 450 HP, 21 DEF and 27 MDEF. Defeating him before he summons three enemies is key to make the battle manageable. So either remove Aura's collar, or use Charlotte to boost your party's ATK while hitting the summoner. Given the small slime will likely use Protect I on turn 2, use this turn to get tactical advantage.
After defeating the boss, continue to discover a domain. There is also a chest containing an energy potion, so the domain can be opened even if you ran out of MP.
Before entering the domain, one of the merchants in the room can be interacted with. It turns out he's not dead yet and can be saved if you have a vitality potion. If you save him, you can find him after the quest in the Congregation building. There, a Vice action can force him to give you 1000 G.
Reaching Arwin
Inside Arwin's domain, you will get a curse from Mammon. If you choose to remove Aura's collar when prompted, you get a weaker version of the curse. This will also restore Aura's stats to their maximum. You can choose to spend 6000 Perika to re-enable collar removal. You also get a Perika counter indicating you have -1000 Perika. Finally, you get the sidequest The Price Of Freedom.
The gatekeeper blocking the path to Arwin will only let you pass once you have the VIP pass. You need 20000 Perika to buy this pass. Here are all the ways to gain Perika:
- You can use liquidation money spells. They are under the Special category and can be used outside battle.
- You can convert gold into Perika at a stall.
- Close to Desmond's location, there is a maid attending to a guest. Talk to her and accept her lewd offer (3 base minimum lewdness) for 8000 Perika.
- Close to Desmond's location, there is a small hole. Entering the hole makes Aura temporarily gather her three companions and enter a zone where fragments can be fought. This zone contains 7 chests. Each chest contains 1000 Perika. The exit point is close to a lever. If you turn the lever on the right, the blackjack game near the exit becomes rigged in your favor.
- There are 4 blackjack tables west of the domain's entry. Losing makes you lose 500 Perika. Wining yields 2000 Perika. If you won at a table, you can't play again. By default, the game is rigged so that you always lose. But you can rig the game so that you always win (see above).
- Northeast of the domain's entry, there is a clown taking bets on the human derby. You lose 2500 Perika if you lose. Wining yields 7500 Perika. You only get one bet. If you already freed the three participants, the derby won't happen and you can't bet. An option is to free two of the participants before the race begins though. If you bet on a race with only one participant, you are sure to win. If you take this option, free the male abductee and the blonde abductee (costs 3000 Perika in total) to save Perika. If you want to spend even less Perika by freeing only one abductee (or none at all), here is a table giving the most likely winner depending on who you freed before the race:
|
|
|
| Freed |
Likely winner |
Explanation |
| No one |
Blonde abductee |
The male abductee is most likely to start first.
If not, the blue haired abductee will win. |
| Blue haired abductee |
Blonde abductee |
The male abductee is slower and will get pushed. |
| Male abductee |
Blue haired abductee |
The blonde abductee doesn't get first on the rope. |
| Blonde abductee |
Male abductee |
The blue haired abductee won't push someone else. |
- You can open a golden chest near the stalls. This chest contains 10000 Perika and can be forced open (requires to remove collar, losing 200 HP or having 30 ATK) or opened with the combination (an NPC watching the human derby outright tells you Arwin's favorite number is 1).
- Northwest of the domain's entry, ther is a small arena where you can fight a duel. John will fight at your side. You can talk to him to heal both of you (requires 200 Perika). Losing makes you lose 1000 Perika. Wining yields 10000 Perika. You can repeat the fight after losing, but not after wining.
Once you show the VIP pass to the gatekeeper, Aura's HP gets reduced to 1 and you can't get back before the gate. So if you want to buy some items before fightning Arwin, do it before showing the VIP pass. Having high Perika is also useful for the upcoming fight.
Once you are ready, follow the path behind the gatekeeper to fight Arwin. Before the fight, you receive a willpower malus if you did maid work at least one time. If you worked two times, the willpower malus amounts to 30.
Fighting Arwin
You fight Arwin and Mammon. You are backed by Aura's three companions.
Arwin can spend Perika to: summon a small slime (he always does this on turn 1 and does it again regularly if there is no slime in his party), buff his party's attack, take flight (only on low HP), heal himself to full health (only on low HP), and create 3 bombs (only when he is flying). When he doesn't spend Perika, he guards. Arwin has 500 HP and low defenses. So, when attacking him, you should dispatch him quickly and not give him an occasion to take flight. Alternatively, if you bought a web bomb, you can use it to bring him back to the ground.
Mammon is a damage dealer. She can use Superbia (and she always use this skill on turn 1), normal attacks, Cupiditas, Avaritia and Slash II (only when she has tactical advantage). She's tougher than Arwin and can only take significant damage from boosted offense or using Pierce I.
When you win the fight, Arwin and Mammon come back to life. The fight starts again. In total, you must win three or four consecutive fights against Arwin + Mammon. Here are some options to win the fights:
- Removing Aura's collar and using the Purification money spell to make Remove Collar available for the next fight. Having 12000 Perika and Remove Collar available before facing Arwin is enough.
- Heal, prepare Tailwind I and Water Skin I before facing Arwin. Invest in concentration with Charlotte, Counter III with John, and ATK up with Paul and Aura. Using MATK up twice also lets Charlotte do high damage every turn. Use John to protect his teammates while the other party members go on the offensive. John and Paul can get tactical advantage with stasis bombs. At the beginning of each subsequent fight, use Paul to heal up on turn 1. Mammon's slash being very dangerous, you should defeat her quickly/use stasis bomb as a counter/bet on John's protection coupled with his counter III state.
After Arwin runs out of life insurance, he takes the confontation to another level.
Fight by proxy
After reading the rules for Arwin's new challenge, you must choose a party member to participate in a combat round. You can heal up between each round. Here are some advice:
- Begin with making Charlotte fight for 4 turns and get on full offense.
- If Arwin sends a monster close to be defeated, send Paul or Charlotte.
- If it is possible to get a fight Charlotte can't win, send John.
After defeating Arwin in his game, you gain 10000 Perika. After that, you'll get a scene and Aura will remove her collar. Aura automatically use her Purification money spell if removing her collar is not immediately possible.
Mammon's core
You fight Mammon at her full power, but you are using the full Star Knightess abilities, so the fight is actually easy. If you struggle to win, follow those steps:
- Begin by deactivating Offensive Stance I in case it is active.
- Debuff Mammon's ATK.
- Spend Perika to reduce your Corruption (Perika will become useless after the fight anyway).
- Use Step of the Rat and Power of the Horse.
- Get tactical advantage.
- One shot Mammon.
The quest is now complete.
Bonus rewards
Depending on how much time you took to complete the quest, some NPCs will give you additional rewards.
- If you complete the quest before day 20, one of Arwin's maids can be found in the refugee camp. She gives you 2 vitality potions.
- If the blue-haired girl in the human derby (with the most expensive debt of the three contestants) either had her debt paid in full, or was able to win due to her opponents being bought out, she can be found in the refugee camp. She rewards you with 3 emerald teas.
- If you complete the quest before day 30, a merchant in the congregation gives you 500g.
- If you complete the quest before day 40, one of Arwin's maids can be found in the refugee camp. She gives you 1 vitality potion.
- If you complete the quest after day 29 and before day 50, a merchant in the congregation gives you 200g.
- If you rescued the Wealthy Refugee, he will have returned to his wife in the rightmost building of the Refugee Camp, and will give you 200g.