Attuned I/II/III: +30 relationship per rank for the purpose of Tactical Strike, Joined defence, and Flanked. Gained TBA. Loses rank on day end.
Retreat: Goes back to town, gained by default.
Ascend: Return to last dive point. Gained underwater.
Stratigize: Transfers Advantage. Priority.
Wounded I/II/III: -25% Max HP per rank. Gains rank on KO. loses a rank at end of day.
Teamwork: Tactical Strike: Buff attack of ally by 25% for one turn per 50 relationship when you use stratigize on them. Gained from Strategy Guide: Tactical Strike.
Teamwork: Flanking Manouver: Melee attacks with Advantage grant flanked to enemies, gained from Strategy Guide: Flanking Maneuver.
Teamwork: Joined defense: When being Protected while having Advantage gives 1 DEF to protecter per 10 Relationship. Gained from Strategy Guide: Joined Defense.
Wind Crystal: Marks that a Wind Crystal has been infused and skill owner should have wind resist.
Enchant: Resist ######: grants resistance to an element, gained through Contract.
Enchant: Resist ######+: grants resistance to an element and a secondary effect depending on the element. Gained through Contract.
Physical: None.
Fire: +5 MATK.
Thunder: +5 ATK.
Water: +1 power for Splash I/II.
Earth: +10 DEF.
Wind: +10 AGI.
Light: +1 power for Light I/II.
Dark: +20 MDEF.
##### Oil(+): Gained from corrosponding Item.
Enchant Weapon: #####: Physical attacks deal ##### elemental damage.
Enchant: Body I: Can grant various buffs.
Superior Body: +3 ATK. Males gain +5 sex skill and + 1 penis size.
Prowess: Grants Martial Prowess I.
Slow Reader: Increases days needed to read a book by 4, gained by default.
Bedridden I/II/III: Can't do anything. Loses rank on day end.
Trial Potion X: Reduces ATK by 90%. Gained by drinking the item of the same name. Lost on end of day.
Trial Potion Y: Gains five stacks of poison when hit. Double chance of being targeted. Gained by drinking the item of the same name. Lost on end of day.
Rogue's Eye: Double EXP, increases training speed by 25%, gained by default.
View Inventory: Shows you edgars inventory, gained by default.
Mood: #####: See Edgar's AI
Royal Bloodline: Doubles Max MP gain from materials and consumables.
Well Rested I/II/III: +10% all atributes(not Max HP or Max MP) per rank, rank I gained by going to sleep as a late afternoon action the day before, lost at end of day.
Fear of Loss I: +1 temporary lewdity per Rean Decay on Edgar proposal, with an extra temporary lewdity for treatment costs, gained TBA.
Wavering I/II/III: -10% All atributes and 1 temperary lewdness per rank. Gained by being under 60/40/20 willpower. Lost when above 60/40/20 willpower.
Wavering Resolve: Fear of Loss effects willpower. Gained TBA.
Enchant: Discomfort: -10% MATK and MDEF per rank, and +10% MP costs per rank, allows wearing of lewd clothes.
Drunk I/II/III: +5 arousal and -20 willpower per rank. Doubles liora value in Negotiation. Turns into corrosponding Headache on day end.
Headache I/II/III: +50 MP cost. -10 willpower. Goes down a rank on day end.
Cost-Benefit-Analysis I: If decay is less than 10 and treatment cost is over 2000 you can choose not to pay.
Aggression Spores: Increases allies' attack by 25% for 5 turns. Enemy skill.
Poison Skin: Gives Poison for 5 turns when hit. Enemy skill.
Infectious Skin: Gives Poison Weakness for 5 turns when hit. Enemy skill.
Enrage: Increases user's attack by 50% for 5 turns. Inflicts Rage on self.
Idle: Does nothing.
Poisonous x 5: Only used to mark that an enemy's attack gives 10 stacks of poison. Enemy skill.
Consume: Ally: Kills an ally to gain their hp. Enemy skill.
Prepare Reanimate: Prepares to use reanimate. Enemy skill.
Reanimate: Reanimate's dead ally. Enemy skill.
Phase Shift: User enters Phase Shift when hit. Enemy skill.
Poisonous x 10: Only used to mark that an enemy's attack gives 10 stacks of poison. Enemy skill.
Prepare: Vortex: Grants Prepared I. Enemy skill.
Overheated: Does nothing. Enemy skill.
Devise Formation: Buff all allies' ATK, DEF, and AGI by 25% for 5 turns. Enemy skill.
Self Repair: Grants HP Regeneration and buff DEF by 25% for five turns.
Lay Eggs: Summons Eggs. Enemy skill.
Evolutionary Pheromones: Transforms Eggs into a mix of Web, Acid, and Slashing Spiders. Enemy skill.
Spit Web: Debuffs all opponents' DEF and AGI by 25% for five turns. Inflicts Blind on all opponents for five turns. Enemy skill.
Spit Acid: Inflicts Armormelting for three turns. Enemy skill.