A one-use item used in combat to inlict BLIND on enemies and (optionally) escape from most fights.
BLINDs all enemies for 5 turns. Gives option to escape. Enemy on map will be stunned for 5 seconds. (Doesn't work in story battles.)
Value: 50g
Bought from Alchemist for a base 50g, or 25g after all discounts. His stock can be increased by giving him Pyromantium. Giving him Formula: Efficient Bomb Creation will increase the yield by 3 additional Bombs per Pyromantium.
BLINDs all enemies for 10 turns. Gives option to escape. Enemy on map will be stunned for 5 seconds. (Doesn't work in story battles.)
Value: 50g
Crafting of Flash Bombs is replaced with Flash Bomb+ after Alchemist has been given Formula: Flash Bomb+.
BLINDs all enemies for 7 turns. Gives option to escape. Enemy on map will be stunned for 5 seconds. (Doesn't work in story battles.)
Value: 50g
Bless Item I (whether the learnable spell or the service at the Trademond White Priestess) transforms a Flash Bomb into a Blessed Flash Bomb.
BLINDs all enemies for 15 turns. Gives option to escape. Enemy on map will be stunned for 5 seconds. (Doesn't work in story battles.)
Value: 50g
Bless Item I (whether the learnable spell or the service at the Trademond White Priestess) transforms a Flash Bomb+ into a Blessed Flash Bomb+.
Escaping is not an option in fights against hydrangeas, and against story-related boss battles.
Once the stun wears off, enemies will home in on Aura again regardless of the distance, however they reset to their normal path if Aura leaves the area.